Here is a test video of my current project with a sky added. There are still adjustments to be made and extra pieces to be added before it is finished.
From adding the sky into the video I have chosen to stick with the plain blue sky because the clouds don't match the movement of the camera.
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Here is my model of Nottingham's Town Hall put into it's scene. Everything has been textured with ambient occlusion and modelled in 3Ds Max. Now that I have rendered out this image I can see that more work is needed on this model as it does not look detailed enough, compared to the other models in this animation.
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Here is my model of the Paul Smith shop in Nottingham put into it's scene. Everything has been textured with ambient occlusion and modelled in 3ds Max.
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Here is my model of Nottingham Trent University Newton building put into it's scene. Everything has been textured with ambient occlusion and modelled in 3Ds Max.
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Here is my model of Nottingham Contemporary Museum made in 3Ds Max and a picture I took of the actual building. In my model the floor is yet to be put in which is why it might be hard to understand.
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Here is a picture of the rear lights added to the model. The next part I am going to be working on is the glass for the windows. Once I have modeled the glass I will start to create the interior of the car.
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Here is a picture of my model of Geddes car design with the bumpers added to the model. Personally I believe that the model looked better without the bumpers, but I am going along with the original design.
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I have now added the wheel models to the main model of the car as you can see in the picture. The next part to the model I will be working on are the bumpers and lights for the car.
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Here you can see that I have chamfered the edges of the windows to make sure that they stay rigid when the model is smoothed. I have also created the wheel arches for the car, which also had to be chamfered to keep the shape of the curve.
The next parts of the car I will be working on, will be the wheels and other pieces on the exterior of the design.
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So far I have joined the interior and exterior of the car together and created the end tail part to the car. The next part I will be adjusting to the model, is to chamfer certain parts of the car so when I smooth the model it should look more like the original design.
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Here are a couple of pictures from my work on one of Geddes Car designs. I have been creating this model in Autodesk 3Ds Max. I these pictures you can now see I have moved some of the polygons about to create an area for the windows to fit into. This model is currently not smoothed, because I still need to join the exterior and interior of the car together and then chamfer.
The next part of the car I will be altering is the back part, by adding the large panel that comes up.
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Here is a picture of my model made in Autodesk 3Ds Max of one of Geddes car designs. I have been working on the front of the car as you will be able to see from my previous post. One problem that will occur after doing this, is when I come to make space for the windows, which will be my next alteration, is having to lie up the lines to the drawing.
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Here is a picture of how far I am on Autodesk 3Ds Max with one of Geddes Car Designs. The car design that I decided to go ahead with and create first, was the top sketch that I drew in my last post. The part of the car that I'm currently working on is the front. As you might be able to see it is not quite looking right yet, but I am still working on it.
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My newest project is to create some of Norman Bel Geddes work into 3D modules. Geddes was an American theatrical and industrial designer who focused on aerodynamics. The reason why I'm modeling his work is because I have looked around and have found that no one else has created his work in 3D, but also his designs are very interesting and different.
What I plan on creating on this project are a few on Geddes vehicle designs, architectural designs and some of his product designs. These will all be visualizations will be created in Autodesk 3Ds Max and the texturing will be on Autodesk Mudbox. Once I've finished with those modules I'm going to put some of the together, such as the vehicles and architectural modules, to make an animation. I will also put some of the product modules together to create an animation of what the interior of one of Geddes house designs would have looked like.
This is the final video that our group put together. We used 3Ds Max to create the whole envirnoment and then put it together using Adobe Premiere and After Effects.
Here is a video that i have rendered from 3ds Max of Sneinton Market. One of the problems that i have noticed in the video, is that one of the images in the background flickers.
Here is a screenshot of Sneinton Market where I have added the stalls and arranged them to where they are setup. The next part will be placing everybody's product models onto the stalls.
This is all our work joint together so far. We've now worked together to create the sky and are currently working on the lighting and adding the stalls.